GDevelop suddenly starts using alot of power

Hi, So, GDevelop has now nowadays suddenly starts using alot of power without any clear reason. It might be at idle and even before doing anything it starts taking more and more memory and CPU

Like, here I was just editing a action and it froze and started using nearly 50% of the CPU.

I have seen some people have the same or related problem. So, I tried getting as much info as I can about it.

Here is the tree list of the processes when GDevelop crashed,

The pic is a bit blurry as the process names are really long and I wanted to get the whole name. These pictures might help

The process that is taking the most amount of memory

Here is the system info:

Kernel: 5.4.0-70-generic x86_64 bits: 64 compiler: gcc v: 9.3.0
Desktop: Cinnamon 4.6.7 wm: muffin 4.6.3 dm: LightDM 1.30.0
Distro: Linux Mint 20 Ulyana base: Ubuntu 20.04 focal
Type: Desktop Mobo: ASUSTeK model: P5QPL-AM v: Rev X.0x serial:
BIOS: American Megatrends v: 0408 date: 03/16/2010
Device-1: hidpp_battery_0 model: Logitech Wireless Mouse M185
serial: charge: 55% (should be ignored) rechargeable: yes
status: Discharging
Topology: Dual Core model: Pentium E5500 bits: 64 type: MCP arch: Penryn
rev: A L2 cache: 2048 KiB
flags: lm nx pae sse sse2 sse3 ssse3 vmx bogomips: 11199
Speed: 2800 MHz min/max: 1203/2803 MHz Core speeds (MHz): 1: 2800 2: 2800
Device-1: Intel 4 Series Integrated Graphics vendor: ASUSTeK driver: i915
v: kernel bus ID: 00:02.0 chip ID: 8086:2e32
Display: x11 server: X.Org 1.20.9 driver: modesetting unloaded: fbdev,vesa
resolution: 1920x1080~60Hz
OpenGL: renderer: Mesa DRI Intel G41 (ELK) v: 2.1 Mesa 20.2.6
direct render: Yes
Device-1: Intel NM10/ICH7 Family High Definition Audio vendor: ASUSTeK
driver: snd_hda_intel v: kernel bus ID: 00:1b.0 chip ID: 8086:27d8
Sound Server: ALSA v: k5.4.0-70-generic
Device-1: Qualcomm Atheros AR8121/AR8113/AR8114 Gigabit or Fast Ethernet
vendor: ASUSTeK P5KPL-CM driver: ATL1E v: N/A port: dc00 bus ID: 01:00.0
chip ID: 1969:1026
IF: enp1s0 state: down mac:
Device-2: Realtek RTL-8100/8101L/8139 PCI Fast Ethernet Adapter
driver: 8139too v: 0.9.28 port: e800 bus ID: 03:01.0 chip ID: 10ec:8139
IF: enp3s1 state: unknown speed: 100 Mbps duplex: full mac:
Local Storage: total: 938.97 GiB used: 73.50 GiB (7.8%)
ID-1: /dev/sda vendor: Toshiba model: HDWD110 size: 931.51 GiB
speed: rotation: 7200 rpm serial: rev: A8R0 scheme: MBR
ID-2: /dev/sdb type: USB vendor: SanDisk model: Cruzer Blade
size: 7.45 GiB serial: rev: 1.27 scheme: MBR
ID-1: / size: 91.39 GiB used: 69.44 GiB (76.0%) fs: ext4 dev: /dev/sda5
ID-2: swap-1 size: 9.31 GiB used: 909.5 MiB (9.5%) fs: swap dev: /dev/sda6
System Temperatures: cpu: 55.0 C mobo: N/A
Fan Speeds (RPM): N/A
No active apt repos in: /etc/apt/sources.list
Active apt repos in: /etc/apt/sources.list.d/appimagelauncher-team-stable-focal.list
1: deb Index of /appimagelauncher-team/stable/ubuntu focal main
2: deb-src Index of /appimagelauncher-team/stable/ubuntu focal main
Active apt repos in: /etc/apt/sources.list.d/google-chrome.list
1: deb [arch=amd64] stable main
Active apt repos in: /etc/apt/sources.list.d/official-package-repositories.list
1: deb ulyana main upstream import backport #id:linuxmint_main
2: deb Index of /ubuntu focal main restricted universe multiverse
3: deb Index of /ubuntu focal-updates main restricted universe multiverse
4: deb Index of /ubuntu focal-backports main restricted universe multiverse
5: deb Index of /ubuntu focal-security main restricted universe multiverse
6: deb Index of /ubuntu focal partner
Active apt repos in: /etc/apt/sources.list.d/packagecloud-shiftky-desktop.list
1: deb [arch=amd64] any main
Active apt repos in: /etc/apt/sources.list.d/vivaldi.list
1: deb Index of /stable/deb/ stable main
Active apt repos in: /etc/apt/sources.list.d/vscode.list
1: deb [arch=amd64,arm64,armhf] Index of /repos/code/ stable main
Processes: 211 Uptime: 3h 51m Memory: 1.91 GiB used: 897.7 MiB (46.0%)
Init: systemd v: 245 runlevel: 5 Compilers: gcc: 9.3.0 alt: 9 Shell: bash
v: 5.0.17 running in: gnome-terminal inxi: 3.0.38

Hope this helps!

Thanks for the report!
Does GDevelop freeze when it happens?
Does it keep on working and eventually stops using much cpu?
Which beta version do you use?

Yes! It freezes when it happens. I had it running for a long time even after it froze, and it was still usjng a lot of power. I am on beta108

PS: one of the image was not the right one, so I have replaced it

Can you confirm if the function/behavior editor is open when it happens?
Or if you are working on variables?
For me, it happens when I move events around, especially inside the function editor.

We’re aware of the problem, but we need to find steps to reproduce the issue, to forward them to the devs.

You can also have a look here, read 4ian’s tips on how to investigate:

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No, the function/behaviour editor was not open. Not was I working with variables. I was just editing events and I was not sure if I was moving around events, but I was at that time moving around a lot of events here and there

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Hi, so GDevelop crashed again and I was able to get the console logs.

Here are the logs that happened just before the cautions:

Here are some cautions that happened before it crashed (I was renaming the animations of sprites):

Here is the one error the console had, I think it happens all the time for all of my projects:

I was adding an object to the scene and it froze, them after some time a white blank window. For some reason, it happened twice, when I was adding that same object. It is a global object (I was adding the object to another scene).

The first time, I had the function editor open
The second time, I didn’t (I think, I am not sure)
EDIT: It happened the third time I did it too

Hope it helps!

If you can zip the project folder i can take a look.
All these warnings are just to said that sprites are already loaded and there is no reason to update these files because there is no change.

For the command warning it’s a bit like the images, we don’t register the command because the command is already registered.

For the error i guess to a missing resource without the complete error i can’t said more, but it pointing on your document folder, i guess it pointing on your game folder and a missing resource file.

This project is the new breakout example I am working on. Th problem is with GDevelop WaterMark. go to the “Game” scene. Make the WaterMark Object Global. Go to the “Menu” scene and try to add it to the scene. It should crash.

If you first make it global then save it, close GDevelop. ANd reopen it and try to add the object, it works fine

Here is the project:

Oh cool i can reproduce the crash !
This error has been reported lot of time these last weeks!
I’ll open a complete bug report with the details, i hope 4ian can fix it.