Gdevlop 4 crashed

I won the Gdevelop 4.097 engine - I mean engine crashed…
It crashed when I checked for a collision with the tile map tile. I missed to include two brackets. The right expression is:
floor( [size=150]([/size]hero.Y() + GlobalVariable(BL_SIZE) [size=150])[/size] / GlobalVariable(BL_SIZE))
Instead I had this:
floor(hero.Y() + GlobalVariable(BL_SIZE) / GlobalVariable(BL_SIZE)).
I guess this is due to the lack of appropriate tile map bound checking, because when you miss the brackets, you get the coordinate of the object, not the row or column.
I hope in the Gdevelop 5 this will be corrected.

Best regards