Getting user name and saving it to scene variable?

StackOverflow is your friend (less than a minute searching):
http://stackoverflow.com/questions/11587426/get-current-username-in-c-on-windows

Includes:

<iostream> <windows.h> <Lmcons.h> <SFML/Window.hpp> "GDCpp/CommonTools.h" "TextObject/TextObject.h"
Code:

[code]char username[UNLEN+1];
DWORD username_len = UNLEN+1;
GetUserName(username, &username_len);

std::vector<RuntimeTextObject*> textObjects = GetSpecificObjects(objectsList);
for(unsigned int i=0; i<textObjects.size(); i++){
textObjects[i]->SetString(username);
}[/code]

(With a text object pass for debug) At least it works for me! :smiley: