I’ve got a 2D platformer, basic platformer behavior enabled. I am having a strange glitch on the mobile version of my game, centered around the ‘simulate jump’ and ‘simulate shoot’ commands. On some - not all, and I can’t pinpoint the cause - of the times you open the game, the character either jumps infinitely or shoots as soon as he picks up a bullet. It’s as if the game is registering that those buttons are constantly pressed.
These are the only commands that simulate the jump and shoot:
If I add in the ‘a new touch has started’ condition, the glitch does not occur, but then you can’t calibrate the jump height, which would cause a ton of problems for the game. I don’t understand why this is happening - any help would be greatly appreciated