When using the “Light” and “Light Obstacle” behaviors, some of the shadows in my game seem to flicker? It seems like this is an engine problem, because I don’t see how any other behaviors attached to the light obstacles or light could create this.
Also, I am using GDevelop version 5.2.169.
(And before you ask, I do intend for the shadows to be 100% black, it’s just a mechanic in my game.)