This game looks awesome man! The graphics, special moves and sfx are very cool indeed. That area effect spell where you knocked down so many opponents at once haha very nice… I look forward to playing that demo.
I’m making a 2d beat em up too but with a completely different theme and style. It’ll be based in modern times with mainly fist fighting and only the occasional weapon. Got so many ideas but I’m a complete beginner with coding. Btw I do a bit of music production so let me know what style of music you’re after and maybe I could produce a track, see if it fits in the game. In my game I planned to produce some Streetfighter 2 style soundtrack but I think your game might be in need of a different atmosphere.
Just downloaded and played! This is a very good beat em up, a lot of fun. The fight mechanics are nicely done, graphics are great, dark atmosphere, music is subtle but still effective. The way the enemy shakes when you hit him gives a really good feeling of impact… Area effect spell is awesome. Overall, highly impressive demo!
A little constructive feedback.
takes a bit too long to get up after being knocked down
diagonal running would be nice
the scroll speed is maybe a bit too slow. Perhaps if character was in running mode you could also speed up the scrolling of screen so the map moves along a bit faster. I think this would give the player the feeling of having more control and power over speed of movement. And also not feel too restricted/limited by a fixed map scrolling speed.
All in all, the demo is definitely one of the best GDevelop demos I’ve played. As a fan of the beat em up genre I’m definitely looking forward to the next update! If you need an independent game-tester let me know lol
You are not the only one who has suggested increasing the speed of the scroll and reducing the time the characters spend on the floor.
I’m working on increasing the game speed in general, and the scroll in particular.
I want to release an alpha demo which will also include level one of the game, and the changes i’ll make to the gameplay.
But it will take a while, depending on my free time
Hi again! It’s been a long time after my last post. I have not been able to spend time in my games, mostly due to personal circumstances, but now I am returning to developing. I really want to finish this game, and in fact, is mostly done, only the last level and some comic pages to publish it. Here are some new screenshots, and I’m planning to release a final demo with the first two levels very soon. Thanks for watching!
Thanks!. Yes, the graphics is the part that most time require. Even by using Blender to make animations with 3D models, costs a lot of time. Making so many frames are totally out of reach for a single developer to make them by hand.
On the other hand, backgrounds are drawn mostly with Photoshop, and now I’m making the comic panels that tells the story between levels, and they are also a lot working hours. But as we say in Spain, ‘Sarna con gusto no pica’
Hi! I’ve just released the demo for ‘Gods from the Abyss’. It contains the first two levels of the game, and the complete game will be ready (I hope) very soon!
You can get here: IndieDB
or here: itch.io
or even here: GameJolt
I’m tweaking some gameplay, so I want to release a new demo, but I don’t use Linux, so I can’t test if it works as intended. Anyway, I can build one for Linux and if nobody complains, assume it works fine
Hi! Facing the end of the year very soon, I think the release of the full game has to wait a bit longer. Now I’m thinking about adding a new extra level, and I’ll start approaching some publishers, but if I don’t find any, I’ll probably release the game on Steam on my own.
Here’s a new demo , available at IndieDB, itch.io and GameJolt, and now there is also a Linux version. It has the same first two levels as the previous one, but there are some fixes, thanks to feedback from some nice people:
You can now run up and down, not just left and right as before.
The speed of attacks and enemy response are better synchronised.
If you throw an enemy, there is a chance that it will hit other enemies.
Many bugs have been fixed, especially in two-player games.
The game texts are now not hard coded, so it is easier to add translations. At the moment the game is in English and Spanish.
And now the game remembers your selected options!
And I’m adding a video of the game! If you like it, try the demo, and if you enjoy it, look for the full version - I hope to release it very soon!