Hello everyone this is not really a question as much as it is something I want to know how diffrent people deal with it . I want to learn about your workflow , how do you handle large scaled projects , organize your code and resources , what approach do you take solving problems or implementing a mechanic that comes to your mind , what good habits did you build during your game dev journey.
Hello all!
Having remarks in your source to describe what you do.
Write all ideas and steps on paper before write evenements (if it is necessary
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Simplify before writing conditions and actions.
I don’t know if these are good ““habits”” or not, but I do the following:
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When I have an idea for a game, for example one-shot game, first I would care about making the mechanics and core gameplay. If it was interesting and fun, I will continue developing it, if not I will cancel the project and move on.
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Motivation won’t always be there. I might be thinking of a very cool game concept while making another game. This might urge me to leave the current game and start working on the other one. If I do this, I might never finish a game. I Only move on if I’m sure the current game won’t turn out good.