This is a game that I am currently making (it is in an alpha stage right now) That is about using a grappling hook to get through a procedurally generated level, so you can reach the robot that is building the level in real time, and not die to the giant wall of death that is behind you. I need some feedback for the game go to the g d games .com website and paste the following at the end of the link:
dogfish517/rouge-graple-alpha-0-01
Hey @Dogfish517
Your game looks and feels very polished and fluid, and I love the diverse moveset you added! While it can be a bit more polished, you managed to get all the core mechanics right! Fun game, and I love the atmosphere!
Thanks. by the way, which parts of the game could use polishing?
Maybe you can use your own sprites, like replacing the ball for your own, and maybe add some music and a little background in the menu and gameplay before you start the game.
I was already planning on doing that, But thanks.
You’re welcome @Dogfish517.
So far I’ve died 6 times in less than a minute because I move really really slow so the wall always passes me within the first few seconds. I wonder if you can add an easy intro level, perhaps with onscreen hints of what key to press to escape the current predicament.
Just adding I know you explain in the beginning but as in movies or in novels: Show don’t tell.
It looks and sounds like it will be fun once you figure out what to do.
Ok, I will be adding a fix in the next patch, which will most likely be later today.