How do I make a sprite have a different gravity so it can gravitate toward a object?
The gravity (physics automatism) is a global setting, so every object will have the same gravity coordinates, but you can just add a force toward that object, or its position (with or without physics automatism), for example check this:
ObjectGravity.7z (10.8 KB)
Only the first event simulates the planet’s gravity, very easy (the 2nd and 3rd moves the space guy, and the last one rotate the guy toward the planet)
I think there is no major problem about posting it here, but there is a specific section for help
Thank you!