Gravity toward an object?

How do I make a sprite have a different gravity so it can gravitate toward a object?

The gravity (physics automatism) is a global setting, so every object will have the same gravity coordinates, but you can just add a force toward that object, or its position (with or without physics automatism), for example check this:
ObjectGravity.7z (10.8 KB)
Only the first event simulates the planet’s gravity, very easy :smiley: (the 2nd and 3rd moves the space guy, and the last one rotate the guy toward the planet)

I think there is no major problem about posting it here, but there is a specific section for help :wink:

Thank you!