Hello everyone!!
Today i made a mini, 5 Part series on how to make a 2D Minecraft style world using Procedural Generation.
In this series i guide you and show you how to:
- Implement “Noise” to create procedural generation
- Generate a randomized world with a respective seed
- Create a world with cave systems and all sorts of “mining” ores
- A simple method to making biomes depending on Depth
- How to generate a top world Landscape
- How to populate the world with randomized decorations and resources
- How to create a Grid to use for placing blocks
- How to Place and Break blocks
More importantly, i show you how to create all the tools and how they work, so that you can continue on to make your own amazing game!
Here are the videos!
Part 1
- Disclaimer I realize the world wasent randomizing, i wasent noticing it because i wasent paying attention to it… my eyes are very bad
But i adress it at the end and fix it on part 2
Part 2
Part 3
Part 4
Part 5