[GUIDE] How to make Procedural Generation for a 2D Minecraft Style Game!

Hello everyone!! :smiley:

Today i made a mini, 5 Part series on how to make a 2D Minecraft style world using Procedural Generation.

In this series i guide you and show you how to:

  • Implement “Noise” to create procedural generation
  • Generate a randomized world with a respective seed
  • Create a world with cave systems and all sorts of “mining” ores
  • A simple method to making biomes depending on Depth
  • How to generate a top world Landscape
  • How to populate the world with randomized decorations and resources
  • How to create a Grid to use for placing blocks
  • How to Place and Break blocks

More importantly, i show you how to create all the tools and how they work, so that you can continue on to make your own amazing game!

Here are the videos!
Part 1

  • Disclaimer I realize the world wasent randomizing, i wasent noticing it because i wasent paying attention to it… my eyes are very bad :stuck_out_tongue: But i adress it at the end and fix it on part 2

Part 2

Part 3

Part 4

Part 5

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