I understand sprites are typically very small (8x8, 16x16, 32x32, etc). I’m not good at pixel art, but I can sketch on paper. I drew my sprites and background objects, scanned them, and then turned them into vectors in Photoshop. The original size of my main sprite is a relatively gargantuan 719x943 @300 ppi resolution.
Once loaded into GDevelop, I resized my main character down to 24x32 and surprisingly it still looks okay even though it’s very pixelated. I’m worried about some of my other drawings though, because they have finer details.
I think my options are to:
- Leave things their original size and cross my fingers that the game works in the end
- Resize them like I did with the main character and accept the loss of detail
- Attempt to physically redraw everything way, way smaller
- Give up
Asset stores don’t have the things I need in similar styles. Hiring an artist would be cost prohibitive.
Seasoned game creators, what would you do? Also, are there any other options I’ve overlooked? I’ve followed tutorials before but this is my first original game.
EDIT: Found part of the problem. GDevelop accepts PNG and JPG files, which are both raster, not SVG (vector) so there will be loss of resolution with scaling.