Have the creators of GDevelop thought of this before?

Making A Second non open source $300 version for writing games in C++ for console export but keeping the way that the conditions and actions system work and scene editor for both 2D and 3D games for things like Nintendo Switch and PlayStation and Xbox, and allowing people using the paid version of gdevelop to buy devkits for the consoles while also owning this new engine, i don’t know how about we call it GDevelop 7.5.920 and if this idea sounds good we can use it but if you don’t like it feel free to turn it down while another person will make something similar to GDevelop 7.5.920 and make it entirely different like blue prints or something like how game maker did studio except without the subscription and also give it a 3D editor…

This idea may sound good but has a lot of pitfalls. Gdevelop is coded in Javascript and the exported games too. Which means:

  1. Redo of almost the entire engine!
  2. How really can an engine be $300 and still be open source?
  3. Who will work on this while still working on Gdevelop 5?

That is why the new version will be GDevelopGrindBox, and be non open source and rewritten for C++ and GDevelop 5 will be a separate product and the devs can take a 15% royalty from any games that any games that make more than $40,000 in a month and if they go above that in a month they can make more than $40,000 and only have a 10% royalty to the GDevelop and GDevelopGrindBox Developers for the users who use the engines alternatively if they want to go pro they can pay GDevelop and GDevelopGrindBox $30,000 to remove the need to pay royalties to the staff behind the two products on the same company the engine GDevelop will remain open source while the one time price for GDevelopGrindBox will be $300 no subscriptions except for AI tokens and AI tokens will be free for 40 tokens every month and $4 for 400 every month and $8 for 1000 and $10 for 2000 and $20 for unlimited AI tokens not only with unlimited AI tokens but also advanced multiplayer and local couch coop and online and Mass Multiplayer Online

Up to GDevelop 4 the project maintained 2 codebases SFML/C++ and Pixi.js/JavaScript and also an experimental Cocos2D/C++ codebase with the intention to replace both SFML and Pixi.js for all platforms because it was too much work to maintain 2 codebases. But then as web support on Android improved and Web Apps become more popular and web technologies more mature, the developers decided to drop C++ and focus on JavaScript codebase only beginning with GDevelop 5 and this is where we are now.

A C++ codebase and console port would require to maintain 2 codebases, possibly by 2 separate teams and the cost of porting and maintenance need to be justified with successful games released on iOS, Android and Windows. They are very popular gaming platforms with unlimited potentials and very low entry barrier. I can’t see a console port happening anytime soon unless we start to see some real success on these platforms first.

2 Likes