Here's a preview of my latest -feedback please

Hi Everyone - fancy giving me some feedback on my latest effort before i release it, and I’ll return the favour……

‘Forty Eight Foe’ – metroidvania platformer with original art and music. I’ve just recently changed my nom de plume from Dorkmouse to ‘Pet Limpet’.

controls are wasd plus j and k or touch but it’s not an easy game to play touch screen. Sorry no sound for ios yet. It’s not finished yet, but I’ll release it as a demo soon, in the vain hope that folk might wanna see some more and possibly part with some money – if not, its on to the next project!

I think that some of the logic that I’ve used on this game is interesting – loading sections of a large map from layouts and I spent quite a lot of time on the rag doll animations. This game was basically an experiment to see what I could get away with performance wise, limiting the number of objects and behaviours. I’ve hardly used any behaviours

Background – I’m not young! I’m a sculpture and songwriter but I used to write computer games in the 80s and this started as a father son project, and I was able to justify the time spent as ‘father son time’.

No such excuse exists now as he’s busy doing his own games as ‘SpamSpork’ - and I just keep adding more and more stuff to stuff! A year into this particular mid-life crisis I’ve now got four games in the bag!..Forty Eight Foe and….

Turtles To The Sea - top down action utilizing tweens and a bit of random generation

The Gods Of Stonehinge - A silly puzzle game where I spent far too long developing the multiplayer elements.

Click Track Jack - A Metroidvania that could do with a rework once I get the head space. There’s another chapter to it that I need to sort out - but it’s still playable as is.

Forty Eight Foe - Guide service droid FO48 around an abandoned research station and recover the 48 production orbs, whilst eliminating copious organic foe.

feedback please - good/bad/indifferent/garbled or contradictory
dave

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Hello!
I’m not also very young (66) what i can say after seeing your game, it’s … wonderful!
Very, very impressive, really.

What’s your project : publishing only on IOS or on another platforms?

Thank you for your response and i repeat, well done

A+
Xierra54

Many Thanks for you’re feedback Xierra54 - that’s great - glad you liked it. Was it too hard/easy? confusing? or difficult to control at all - These are the things that i find it hard to fathom when you’re working alone. I was planning on putting a demo version on gdgames and itch and possibly play store and see if there’s any demand for a full version. It would take me at least a year to finish it - so i wanted to see if it’s got any legs first. I mentioned ios as i im still yet to turn the sound files to .aac so that mac, ipad users can hear them.
many thanks - let me know if you’ve got a game/project that you’d like feedback on
dave

Hello Dave!

Great project you are directing. Me too i made a game since a long time but it’s a remake. Perhaps you know it: Rick Dangerous 1.
Rick Dangerous 1 | Play on gd.games
I didn’t choose the easiest task making a copy of this great 1989 Amiga and Atari ST’s game. So many hours in testing to strictly reproduce this game: it would surely be easier for me to create a new game but i like to do this sort of job.

A+
Xierra54

I’ve had a play on Rick Dangerous. It’s great - nice work on sprites and animations. It took me a while to work out that I could lay explosives - perhaps have the key commands at the start. I don’t remember the original as i didn’t have an atari. I just had a zx spectrum and then an amstrad c64, but i think my fav game was ‘ikari warriors’ which was also on atari. I think the nostalgia for retro games is great. I’ll always feel more at home in a 2d game than a 3d first person because i grew up on that stuff.

Hello!
Thanks having played to the game.
An another game i created in 2020 with GD: Paper Plane
A lot faster to do this game i imagined in my head.
games.gdevelop-app.com/game-5eb1c1b5-1746-40f8-870e-eb7512df2f4e/index.html
Me too, 2D’s games can recall to me all good ancient feelings and old time when i was younger. Arcade machines of course but also the beginning of personal computer like TRS 80, Apple IIe, Commodore 64, Amiga 500 and 1200 (i own all of these)
I did’nt have Atari’s machines but these wer e wonderful, was’nt they?
I love programming (i curiouly began with langage machine (Z80) then 6502) but it was Basic i prefered (with LM routines) because it was esasier and faster to program something.

PS: i think my next game with GD will be GODS or GREEN BERET.
What would you prefer?

A+
Xierra

‘gods’ looks good - it’s not one i remember playing but it looks a lot more work than green beret. There’s loads of sprite work to do and it looks like quite a large map. I think you would have to really want to do it or try to put your own slant on it instead of remaking it. I tried paper plane - i’m assuming it’s for touch control…i found it quite tricky with the mouse! you had a z80? i had one too. Before last year i’d not done any programming since 1986 - it’s a corner of my brain that its fun to return to! At some point I’m going to learn C# but ive got loads of actual work on at the moment - so not quite yet. did you see the thread for ‘outback jack’ on here last month - as i think you’d like that as it’s a reworking of ‘jetset willy’

Yes, Gods is like Rick Dangerous i am making: to create the levels maps, it’s a lot of work. Green Beret is on a large plan but it’s not a platform game: each level is made of objects like trucks, hall edifices and so on.
I think i’ll do Green Beret: level are easier and more funny to create.
I’ll look on “OutBack Jack” and of course, i knew Jetset Willy on Commodore 64.
Bye
Xierra

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