Then just have to check the number of “likes” to see that I got 2 times more than you. “Likes” gave by your own community it’s also a little proof.
Just to clarify on this for people new to this forum software, there may be confusion around “Likes in thread” with “likes on a post”.
To be clear, this header:
Is how many likes there are in the thread.
Indicates how many likes there are on a post. The heart is the like. So yes, there are 9 likes in this thread at the time of this post. However, none of them are currently on your posts getde8888, which is what Arthuro is mentioning.
And I talk with “a lot” of devs on different forums and according to their replies and pm it seems that what I just said above is right.
Please note: Godot forums or forums with a large Godot userbase are VERY adamant about usage of Godot. This is not necessarily a bad thing, as all engines should have their fans (just like we do here for GDevelop), but there are always some outliers, especially as Godot users tend to view the engine as an underdog. I’ve seen threads around Godot where users try to state it has a larger community than Unity (which is untrue) or is more flexible than Unity (which is debatable and potentially leaning to untrue).
Godot is a fantastic game engine, but has completely different goals than GDevelop. Depending on the type of game you’re wanting to make, GDevelop will be EXCEPTIONALLY faster for a new developer than Godot, especially if they don’t know any programming. Even if they know some programming, learning the event system in GDevelop will be faster than learning GDScript in Godot if you’re wanting to make something that GDevelop already has native support for, as ddabrahim mentioned.
On the flip side, there will be things that will be possible in Godot that GDevelop can’t do (3D, multiple 2D canvases, etc), or if you know C# already you’ll have a leg up in Godot vs GDevelop. These engines have completely different goals, but I will say hands down that GDevelop is better at “time to proficiency” for a new developer, because I was that new developer, trying to learn both systems.
To get back on track, again, please list out what issues/concerns you actually have on the engine, and I’m happy to talk through them (as I’m sure others are as well).