So…ive come to realize, ive created so many projects, so, so, many. and all of them are pretty amazing…but i never release them. and i always get them to just before the point of being able to show something, and so theyre never even heard of.
Theres a few options…either i just show them off even though they arent perfect anyway, or, i create a poll that lists every single game, concept, and idea, and i let the community pick one for me to actually work on. What do you think?
I think you should share half finished games with the community anyway, and get feedback. I am quite keen to see the library of projects you have made shared with everyone!
alright yall, i guess im doing that one. Note that this will take…a long time. cause i have to throw these concepts together, one after the other. I expect i can get something in maybe over a week. Feel free to remind me incase i forget…
If I have any personal advice to give, it is to set aside overly ambitious projects for later.
Second piece of advice: no project will ever be perfect, so publish them quickly as soon as one element works well.
It is important to get feedback, even if it tells you what to fix. It is even better to have this kind of critique than no feedback at all. So, publish a cool gameplay or POC quickly, even if it is not perfect, because if you don’t get any feedback, it might be a sign that it doesn’t interest anyone and that you should move on to another project.
In any case, that is my philosophy. I am not creating my dream game because I would never finish it and its scope is too big. So, I make small, very limited games, I limited myself to 1-2 weeks per games, but at least it’s fast. I can’t imagine working for months or years on a project in the shadow without feedbacks.