Im pretty sure i solved it, i just made it so that the player has forces towards the x position of the point and the y position with a tweening variable added to it that comes from the distance between the player and the point (it so like if the distance is 150 it’d tween from 150 to 0 in (length variable) seconds. When it reaches the point box it just tweens to the point to lock it in, also the box scales up depending on the speed so the player isn’t likely to skip over it.
