How? I cannot find a way to cancel out forces applied to a sprite.
Hum, if you use physic behaviour, just disable the behaviour of the object could work ?? Or the object physic setting to be static ?It depends what you want to do after.
The “forces” section of the event dialogue also has a “stop object” event. If you work without the physics system that should work (unless you have events that constantly apply forces to the object, you’ll need to deal with those seperately). “stop object” might also work with physics forces, but as mentioned by kink you’ll also need to disable physics for the object in order for it to no longer be affected by physics gravity.