Bubble
April 29, 2022, 12:12am
2
Hi nagarajunag48 and welcome!!!
I have no experience with this but have seen a few similar topics mention modifying the physics objects shape by using polygons. Here’s some more info here:
https://wiki.gdevelop.io/gdevelop5/behaviors/physics2#body_shape
And also a thread that mentions a workaround for the limitations to the polygon shapes:
Hey there guys,
Just wondering the best way to create a complex custom collision mask for a physics object, such as the image I have attached. It seems that the Polygon physics mask is limited to a certain number of points.
I am aiming to have a ball roll down the terrain image I have provided.
Any help would be great!
[dip]