-Make sure your game’s max FPS is set to 0 (aka unlimited) before exporting
-Create a shortcut of the .exe of the Exported game and inspect it
-In the “Target” type/paste “–disable-frame-rate-limit” like in the screenshot
And there you go, your game should now be uncapped, do make sure your max fps is set to 0, works only for .exe exported games (I think)
Also works for Gdevelop’s Previews, you just need to make a shortcut of the Gdev’s exe instead, the steps are the same though
Unless someone knows how to make “app.commandLine.appendSwitch(‘disable-frame-rate-limit’)” embed within your app, this is probably the only way to do it
Thanks to This GITHUB issue for Electron for helping me figure it out
