How to make Object direction smooth? (curved, etc.)

The formula to follow a curve might help. See this similar post. You could do a second tween if you need a longer straight path or add events that calculate the y if t<= say .7 but if it’s over .7 it just calculates the x and uses the last value of y. You could mix this with tweening the t from 0 to say 1.5 instead of 1.

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