So I try on my events that I made so change released key to key pressed invert so things get a little better but the last condition is left ideal so all the player stand ideal so what condition event I want use the that it when any last key pressed it need to play that stand animation
To got to the idle animation, I did something like this there
If any movement keys, whether it be right or left or up or down, is released:
Change the animation - 1
Hmm but what happening here when I pressed down key it play down animation and I pressed left with and released the key animation plays left ideal animation that what I don’t need it’s happening with other keys as well
That’s because when you press down and left both at the same time, it changes the animation to left_walk animation and when you release those keys, they will stop at left_idle animation