What is Twardy 2.0?

Twardy 2.0 is a top-down, pixel-art soulslike with a massive scope. The White Being has chose you to destroy the world before it destroys itself by reaching High Emissary, the ex-ruler of the Mainmap. There will be 8 endings, 147 bosses and 97 areas for you to explore and discover secrets along your journey. There will be many friends and foes to meet who will explain the deep and tragic stories of this world, from the Spider civil war to the retirement of High Emissary.
Why Collab?
For the past year, I have been the only developer, designer, and tester and have been actively developing the game. Due to the massive scope of the game and the amount of jobs I am juggling, I need your help if I want to give this game its full potential.
Expectations
While you can work at anytime you want, there will be some expectations/rules you need to follow:
- Contribute to the project on GitHub.
- Communication is on GDevelop Forum.
- Work on assigned issues only.
- Pull Requests are reviewed before being merged.
- Suggestions are welcome (and encouraged), but I make the final decisions.
Roles Needed
Though I will still remain the Lead Designer, composer, and artist, there are a plethora of roles that I need people for.
Most roles can have more than 1 member.
Management 
Assoc. Task Manager
The Associate Task Manager helps me organize tasks and decide what to do next.
Design Team 
Assoc. Level Designer
The Associate Level Designer helps me design the layout of areas.
Assoc. Boss Designer
The Associate Boss Designer helps me design the phases, attacks, and overall design of bosses.
Assoc. Gameplay Designer
The Associate Gameplay Designer helps me refine progression, combat, and overall gameplay.
Balance Designer
The Balance Designer makes sure that the game is the right difficulty.
Assoc. Art Designer
The Associate Art Designer helps me design what some of the game art will look like.
Sound Designer (ALL SPOTS TAKEN)
The Sound Designer creates the sound effects for the game.
Development Team 
Level Developer
The Level Developer implements the area layouts into the game. They also create cutscenes.
Boss Developer
The Boss Developer implements bosses into the game.
Tools Developer
The Tools Developer creates debugging tools, GDevelop extensions, and automation for the game.
Systems Developer
The Systems Developer implements mechanics (e.g. Abilities & Equipment) into the game.
UI Developer
The UI Developer implements menus, HUD, inventory, and achievements into the game.
Asset Integrator
The Asset Integrator imports assets and non-boss animation.
Testing Team 
Accessibility Tester
The Accessibility Tester looks for issues in appearance and design.
QA Assistant
The QA Assistant tests for bugs and issues before a build is published.
Official Playtester
The Official Playtester tests builds and gives feedback.
Documentation Team 
Design Document Manager
The Design Document Manager keeps the GDD updated.
Wiki Manager
The Wiki Manager keeps the wiki up to date and occasionally releases teasers on the wiki.
Closing
Thank you for reading this post.
Feel free to ask any questions regarding this post.
