I built one single extension to replace all your VFX workflows

Hey everyone! :waving_hand:

I noticed that whenever I wanted different visual effects in my games, I ended up cluttering my project with a bunch of different extensions—one for fire, one for trails, one for weather, etc. It gets messy fast.

So, I decided to build a solution: SolarVFX.

It’s a single, unified particle framework. Instead of downloading multiple extensions, you just add SolarVFX, drop an emitter into your scene, and build almost any visual style instantly just by tweaking properties.

To show how it works, I put together a fully playable web demo.

:video_game: You can test the demo here: https://vizualdevelop.itch.io/solarvfx-unified-particle-framework-for-gdevelop

The demo includes two parts:

  • The Playground: Test out environment weather and motion trails on character movement.

  • The Tech Lab: A live sandbox to test distributions, shapes, and real-time emitter conditions.

I’d love to hear what the community thinks of this approach! Let me know if you have any feedback or if there are specific features you’d want to see in it.

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