I have two identical objects with the same behavior, but I’m unable to rotate both objects at once. Only one of them is able to rotate. I’m so confused…
Hmmm, try using “Pick all” object then do the rotate
or
Using repeat for each instance of object then do the same event.
I’ve tried that and almost all other workarounds. I did manage to rotate both objects, but at the expense of physics, and I want them to have collisions. I don’t understand. Both objects have the same behavior, but one works fine while the other doesn’t.
Hmm it’s weird, Is it the same object that is duplicated?
Normally it shouldn’t have to do anything with physics if your game is not about physics or it is?
And for the collisions do you mean that the first object is fine to have collision and the second doesn’t have that?
I’ve tried duplicating the object, but it still doesn’t work. So, I’ve decided to create another object/sprite; still, it doesn’t work. However, if I disable the physics on the newly created object/sprite, it works, but it doesn’t have collisions.
Yeah, the first object works fine while having collision while the second isn’t.
But I fixed it a moment ago. I added an event action to it but the first object doesn’t need an event though…I’m so confused…If you duplicate an object instance with the same behavior it should work the same right?
Yes, it should work all the same no matter what so your case is really weird,
It confuses me as well.
Yeah, that’s why I’ve been so confused since yesterday. Anyway, thank you so much. It’s okay now…hahaha…thank you for answering my questions.