I’ve been studying the mechanics behind Block Blast–style puzzle games, and I’m curious about the best approaches for developing one for the web

I’ve been studying the mechanics behind Block Blast–style puzzle games, and I’m curious about the best approaches for developing one for the web.

A few questions I’m exploring:

  • What’s the most efficient way to handle block collision and clearing logic in JavaScript or WebGL?
  • Any advice for smooth animation performance on mobile browsers?
  • Do you think using a game framework (like Phaser, PixiJS, or Unity WebGL export) is worth it for this type of puzzle game?

That’s really helpful, thanks for the insights! I’ve actually been experimenting with a Block Blast-style prototype myself lately — mainly focusing on how to make the block placement feel smooth and responsive on touch screens.
One thing I noticed is that getting the “snap-to-grid” behavior right makes a big difference in how satisfying it feels to play. Still tuning the clearing logic so multiple lines pop in a single frame without lag.
Has anyone here tested their builds across different mobile browsers? I’m seeing slightly different behavior between Chrome and Safari when handling rapid drag events.

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That’s a great topic! I’ve been experimenting with similar puzzle mechanics recently. For something like Block Blast, handling the grid logic efficiently is key — I found that using a simple 2D array to track filled and empty cells works best, then you can run a quick check after each placement to detect full rows or columns to clear.

For rendering, PixiJS is a solid option — lightweight and perfect for 2D games with smooth animations. You could also manage block movement and effects using requestAnimationFrame directly if you want to keep it minimal.

Performance-wise, just be careful with how often you redraw or update the grid — batching updates instead of redrawing everything each frame makes a big difference, especially on mobile browsers.

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