I want to know how you -personally- animate your character and special effects, what software you use and a small explanation of how you do it.
I’m learning to animate 2D with blender using bones and keys. I still don’t know if it will be accepted by gdevelop, but I have an idea to make it sprites, remove background, use pixel it to pixelate the image and so use it .
First, about software
I do pixel art using Krita because it’s free, very versatile and constantly getting updates. It’s not a specific program for pixel art, which means that interesting updates or changes to pixel art may take time or will never be implemented.
The only thing I miss is the tags for the timeline animation. They are found in programs such as Pixelorama and Aseprite to improve the organization of frames and make it easier to export animations. My character, for example, has a lot of equipment and items. Having multiple animations in a single file helps me a lot and it’s possible to delimit which frames I want to export, but without the tags it’s starting to get a little confusing. Here’s part of my animation timeline:
How I animate
Frame by frame. My drawings are quite simple, most being 64x64. Only the bosses who are bigger have been a lot more work. I don’t like to use onion skins because for me it’s too much information. Since my animations are simple, I don’t miss it. Just as I have a specific file with all the animations of the player with their equipment and items, I have a file for each enemy, one for the structures, etc.
I don’t know if that’s more or less what you expected as an answer, but if you want to ask something, feel free.
I do my art with the very old Ulead Photo Impact XL.
-classic animations, frame by frame (no modern features like bones or AI)
-Gdevelop itself do the final animation.
-I draw every pixel with my hand (only mouse and keyboard shortcuts).
I use this tool for aproximately 15 years with no updates and I’m fine with it.