Itās because on each era/generation of gaming/technological progress there is kinda NOT default but mostly used resolution
Like for windows 98 it was 800x600
While for XP it was 1024x768
Which was dictated by what monitors (laptops) ppl had at the time
It was NOT a standard it was just what most ppl actually had and what mostly was used
In same fashion most games now have support for xbox controllers while around 2000 it was kinda wild west
Nowdays most 3rd party controllers are detected as xbox controllers or something compatible
We could also argue here about aspect ration
But it āstandardā was also dictated by what TVās/monitors were currently sold at the time
Then we get panoramic TVās and smartphones but kinda still 16x9 is the most commonly used one
So again itās not a matter of OP suggesting what should be used just because
But matter of what is actually commonly used at this point in time (at least thatās my guess)
And he would still be closest to the truth here with his resolution pick
I think in like few years 4k resolution (4096x2160) will be the standard in same exact case
Hi, I agree in general. But just because monitors support 1920 * 1080 or higher does not mean that all games are made in this resolution. For example not many people would make a pixelart game with a resolution of 1920 * 1080.
Changing the resolution to whatever values you want is a matter of a few clicks at the beginning of your project. This may be inconvenient for some users but its the same for those who choose a different ratio for their screen or a smaller resolution. This is pretty normal for any other game engine.
Personally I would not mind if 1920 * 1080 is the default value but I doubt that anyone else than OP would consider this as a huge improvement (and OP may even change their opinion after having some experience with Gdevelop or another engine).
And i agree with you here 100%
But on other hand ppl who make pixel perfect games use zoom in functions anyway
And now ask yourself why why programs like GIMP or Aseprite or any other program in which you can draw something have option to set default size for new canvas/image?
I mean of course all your images wont be exact same size which anyway you can change later
But why itās there?
These programs offer a higher degree of customization, but they are not game engines. I opened Godot and the default resolution of the screen window is 1024 x 600 (Wide Super VGA). In the browser version of Construct 3 it is 584 x 480 and it seems in GameMaker it is indeed 1920 x 1080.
But aside from that a lot of 2D games, not only pixel art games or games for mobiles, use a smaller base size than the native resolution of desktop monitors (just check the example games of Gdevelop).
Anyway, as mentioned before, most users have probably no problem to make two clicks, scroll a bit down and enter the resolution they desire once at the beginning of their project. Whether default values of 1920 x 1080 āmake it betterā as OP implied is up to everyone to decide for themselves.
Selecting the size doesnāt bother me but perhaps a different version of this request would be:
Allow the user to save whatever size they want as their default.
OW i do not advocate for 1920x1080 i just advocate for SOMETHING there
I would be more happy if we would simply have like few resolutions to pick from
Which would make more sense then suggesting any
Even to go as far as suggesting what would be good resolution for what game
And then what Bubble suggested above
Option to set some resolution as default
Are you saying that the video tutorials are bad just because you recommend 1080p or is there any real reason to say that they are bad?
I need to know if I should moderate your vehement post as a purely insulting post to the author of the videos or a well-founded criticism. Please let me know if I should moderate your insults or if you can if moderate your words.