My 3D Player keeps sliding in one direction uncontrollably. I tested this on a new project, but the issue persisted, and I have no clue how to fix it. I believe it isn’t a keyboard issue, but it’s still annoying me.
How do I fix this? I’ve been dreaming of making this game for a long time. I’m new to GDevelop, but have used similar platforms, such as Construct3, in the past.
If it was unclear before, what I mean is: despite me pressing keys, my character continuously moves to the right. It’s extremely infuriating.
Are there any errors in the default code, or is it a different issue?
Note: I may have found a fix, and it still seems like an error that should be fixed, but the error appears to either be in the Coyote Time behavior or the Wall Jump/Slide behavior. Didn’t think it would be in either, and I’ll keep testing to find out which one is the issue.
Wall jump is a 2D behaviour, and if my assumptions are correct, it’ll slide the player down a wall when they’re not jumping (i.e. increasing the Y position of the player).
In 3D, the Y axis is no longer up down, but along the plane that makes the ground. So wall jump is probably trying to “slide” the player in the Y axis: