I'm looking for feedback on this

I’m in the process of finishing a cave area for my game, but I’m a bit torn on what type of ground asset that I should use for it.

This is what one area of the cave looks like, currently. I plan on adding some more things to it to make it more lively.

And here are two ground assets that I bought from itch.io and changed to adjust for this area.

For anyone reading this, any feedback would be helpful whether it be what to change, what to add, what asset to go with, etc.

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I’m no artist nor a level designer but, I would recommend having the floor contrast quite a bit from the walls so the player can tell the difference without actually trying to think. And patters might could help if it has a different pattern for the floor than the walls. I do think those two look quite different from the walls, but hard for me to tell without an example of them on top of each other really.

Like these images (found off a google for pixel art dungeons) the floors are similar colors, but brick pattern is quite different.

For me I always try and look at references from other games or anything close to what I am trying to make. Hope that helped a little bit.

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Something like this? The assets are just for test purposes

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Seems okay, personally I think that a lighter variation like the purple you have here would fit well with your stone walls.
image

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Honestly, I think that thing is more of an placeholder.

I’m still thinking of ways to help flesh out this cave, though this is just one area.

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Yeah! As a player, I can look at that and automatically know that’s the ground vs the walls. Playing around with various colors and patterns wouldn’t hurt either to try and find something that will “Click” for you and your levels look.

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Funny you mention “playing with various colors and patterns” because I was just doing that, recently. I’ve been debating on using a different shade of purple for the ground and here’s what it looks like, so far.

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