I'm switching over to making smaller games now

Over time, I’ve come to realize that whenever I’m thinking of making a shorter 2D platformer, that’s also time-consuming than the one I initially planned to make. Also, I found out that while GDevelop certainly has its advantages, it’s not as powerful as other engines as I initially hoped, but it’s still improving over time. So, I’m planning to make smaller games, and then make “An Insect Named Buggie” on a different game engine, since I had no idea on how big the project was, and I’ll also be remaking my deleted games from itch.io with a fresh mind in sight.

Hello @Joshington!

For me, regardless the games engine or the tools used, the most important is to master these last when you have a decent project.
Games engine make only easiest the task but don’t remplace human (in the near future, AI could do that, who knows!)
Otherwise, how explain programmers in the past were successful to create good games… in assembler? ! (before in hexadecimal notation and before in machine language)
They are good so but they had above all a good level in the tools to program the applications.

Xierra

Thanks @Amigo54

So, you’re saying to master the engine that I currently use, and if I want to use another engine, I can master that too before I work on my big dream project, right?

Yes of course but that takes a certain long time to master an another games engine, except of course if you have some knowledge on it.
But you can do that and it’s exactly what i made in the past. It is always good to know many Games Engines.

A+
Xierra