In 1985, my dad and I were both addicted to a public domain game on the Atari 1040ST called Ripcord. It was such a simple game, you just parachuted from a plane and tried to land on a target, but we couldn’t quit trying to get a perfect landing.
So, I’ve recreated Ripcord and modernized it a bit. It’s still in development — the ‘submit score’, ‘leaderboard’, and settings buttons aren’t functional yet, but the game is totally playable.
Your score is based on three things:
Wind speed: higher winds mean higher scores.
How long you wait to open your chute: the longer you wait, the higher the score, but don’t wait too long or the chute won’t open, and you’ll go splat.
How close you get to the center of the target.
Wind speed is the smallest influence of the three, so don’t feel like you have to get max winds (25mph) to get a high score. How long you wait to open your chute matters more, and how close you get to the target matters most.
For some feedback,
I wish the clouds didn’t visibly reset its position after every try, which means you would need to initialize the scene without using the change scene action.
It would also be nice to be able to retry quicker (have the start screen pop up, that is)
I’ve got the title screen done, and I’ve done some polishing. The ‘How to Play’ and ‘Options’ screens aren’t done yet, but the game is fully playable, and the leaderboard works (there’s no confirmation popup when submitting your score yet).