Ios Development build seems corrupted any troubleshooting tips would be appreciated

TLDR : I’ve built a game on GDevelop that I’m trying to export for an iOS Development build. Endless loading screen loop is preventing progress

I have a windows 11 PC and iPhone 13 so there were some issues with compatibility but i used 3rd party apps like iMazing to move the .ipa file to my iPhone, and Tenorshare to put my iPhone in developer mode. iTunes was not working out for me so i had to find another path (App folder wasn’t appearing on the sidebar, even went to apple dev support to put in a ticket and they were stumped).

So I’m at the stage where now my game is an app, i can see it on my iPhone, and i can select it and open it so I was hoping all would be smooth sailing going forward however i am now running into another issue. The game will not open. The GDevelop loading bar will fill up and then the screen blinks white and resets and loads again.

I did some troubleshooting. Was the game too big? No its only 948 mb which is far beneath the 4gb limit for iOS games. Was there an error in the events? No because the in game preview loads perfectly with no issues or error codes. So my only thought was to delete the app and reinstall the .ipa file and to my disappointment the app still will not load and it giving me the same issues. Could this be because i used 3rd party apps? I even cleared up about 6 gb on my phone for memory purposes - I’m really stumped here and could use some tips. Thank you.

– If applicable you can @ me in the community discord “AJBLAkX”