Is there a way to make a text box appear when an item is collected?

That “pause game execution” action is probably only for debugging purposes.
I think I may have made it seem more simple to pause your game than it will be.:sweat_smile:
It’s a little tedious, but here’s how you can do that:

Create a new scene variable called “GameIsPaused”
Take all of you current logic for your main loop (i.e. all the events) and put them into a new event group called “Main Loop”. Then put that event group under a condition like “GameIsPaused = 0” so that the main loop only runs when that variable is not set. Unfortunately moving all your events into the event group will be tedious and require lots of drag and drop, which is very error prone… please make a backup and be careful. If you can collapse as many events as you can to make the drag and drop easier for subevents.
Then create a new condition after the last for “GameIsPaused = 1” which have a sub condition of some input event like “AnyKeyPressed” or “Touch Ended” or “Mouse Button Released” and the action for that event will set “GameIsPause to 0”. The last piece is to update you sign logic to set “GameIsPaused to 1” when displaying the help sign.
I hope that all helps!