[Issue with howler.js] background music / sound effect doesn't play after placing an ad

Look at the games I’ve made.
(The test has not been completed, and the artwork isn’t complete)

Sometimes BGM/SE does not play after placing an ad (mainly a video ad).
This will probably only be replicated on iPhone (iOS).
Do any of you know of any such problems?

I don’t know the cause because there is no error log…

I tried.
If I set all SE to “Play a music file on channel” instead of “Play a sound”, I was able to play them even after the ad.

However, if set it to “Play a music file on channel”, it will delay the start of playback…

(I’m not pushing for the product)

What is BGM/SE ?

You can use music or sound actions as you want, one working better on some devices, i don’t remember which one.
Play a music if better for long playtime, and sound for short and reactive sound effect.
There have each their differences.

You can use this hack.
http://wiki.compilgames.net/doku.php/gdevelop5/all-features/audio#performance_considerations

I’m sorry.
“BGM” stands for Back Ground Music and “SE” for Sound Effect.

I’ve tried what’s described in this wiki, but it didn’t solve the problem.
http://wiki.compilgames.net/doku.php/gdevelop5/all-features/audio


My problem is:

This may be a problem with howler.js…