Welcome to this video where I’ll show you how to create top-down animations and an idle state in GDevelop. No fluff, no part two—just a straightforward guide to help you out.
In this tutorial, I’ll walk you through setting up a top-down character, animations for 8-directional movement, and a smooth camera system. I’ll also explain how to implement a proper idle state without relying on outdated key-press methods. Whether you’re a beginner or experienced, this video covers all the essential steps for your project.
By the end, you’ll have:
Top-down movement for your character.
Proper animations for idle and movement states.
A functional camera that follows your player.
If you’re building something like an EarthBound-style game or a retro RPG, this is for you! Got questions or stuck? Drop a comment below, and I’ll help out. Don’t forget to subscribe for more GDevelop tips!
“Giygas’ Intro”
EarthBound/Mother 2, composed by Keiichi Suzuki and Hirokazu Tanaka, Nintendo, 1994.
“Snowman”
EarthBound/Mother 2, composed by Keiichi Suzuki and Hirokazu Tanaka, Nintendo, 1994.
“The Metropolis of Fourside”
EarthBound/Mother 2, composed by Keiichi Suzuki and Hirokazu Tanaka, Nintendo, 1994.
“You’ve Got a New Friend!”
EarthBound/Mother 2, composed by Keiichi Suzuki and Hirokazu Tanaka, Nintendo, 1994.
“Was told I should post here btw”