I tried something like that :
Condition :
At the begining of the scene : Create objet LifeBar at position Enemy.PointX(LifeBar);Enemy.PointY(LifeBar)
But I have 2 problem, it only create a lifebar for only one enemy and the lifebar isn’t following the movement of the enemy.
And how do you do that thing : put the life bar over enemy.
And I’m not really sure to understand how to set the size of lifebar.
Here is what I did :