MacOS export -plist file problem


I tried to export my game into MacOS app file format. The problem was with the Info.plist file, what is located in the payload directory. By default the Info.plist file is located in the root. How can I fix this?

Thanks for the helpful answers.

What kind of export did you use exactly?

Hi Florian,
I tried the one in GDevelop. I have an account and I used it.
there is a window: ‘Export project to a standalone game’ - in this panel there is an option: Windows/macOS/Linux(beta)