Thanks for the late night assistance, BTW!
I ended up making a workaround based on your original post about making the camera of the interface layer also follow the player. Looking good!
It looks like you pasted the whole thing into the X parameter, then nothing into the Y parameter. Don’t type it in the event sheet, type it in the actual action builder.
Here’s what it should look like (I quickly mocked up the original)
I put it all in and it’s working perfectly! 1000 thanks for helping me! Any other tips you have for a survivors-like?
One other thing I need to do is to stop spawing in a particular direction when I’m close to the layout border on that side. My newbie thought is to create a collision object on each side and add that to the condition for each spawning direction. Do you know a better approach?