I’m making my first ever game with gdevelop. I’m more of an artist, so anything related to coding i find very difficult. This project is definitely testing me and my mental.
What i have so far after 5 days of working:
- grass and trees generate on my landscape randomly (they sometimes overlap, so i will have to fix this somehow)
- camera!!! (this was probably the most difficult thing to set up, i was so frustrated, took me 2 days with some help). top down with smooth zoom, q\e z rotation, up and down tilt with middle mouse button
- set up outline for trees. it changes colors if you hover over
- character moves to a tree you click on and also to the nearest one if you click on a button
- that big red square is my building button. by clicking it the building sticks to cursor position and moves with it. if you hover over a tree it will change outline color to red, indicating collision with another object. if the space is free it changes color to green
Future plans in no particular order:
- resource gathering
- inventory system
- add building rotation
- square mouse drag selection of multiple objects
- npc ai (im scared of this one)
- figure out how to make everything i implemented so far to work on a bumpy landscape instead of the simple box mesh
- figure out how to optimize things
- more building types
- more grass (also fix the one i have so far, its huge)
- add rocks
- more stuff

