Map3D extension

I’m cooking a new extension. Put lat/lng coordinates and get 3d render of the real-world area (powered by OpenStreetMap data).

  • 3d rendering of large dense areas (tested on 4 square km in the center of Paris)
  • realistic elevation
  • buildings, roads, water bodies, traversable bridges, trees
  • buildings with optional (experimental) roofing (gabbled/hipped)
  • ground and building collisions
  • and much more (in development): interacting with houses/bridges, destroying houses/bridges, pathfinding (follows terrain elevation), detecting the type of the ground below the object (player) so you can boost cars when on road for example, and so on…

this is a video recorded a few days ago and by now I’ve added a minimap, sshot also showing roofing (my greatest idea xD) and “sensing” of the terrain (whether you’re on the ground/road/water/…) and of the (nearest) buildings - this opens up unlimited ways to interact with the map objects. the same exists for bridges. you can even destroy both :wink:

Download here: https://avram.itch.io/map3d-gdevelop-extension

awesome!!! once i can use this, im gonna show you something pretty cool

Ohhhhh this is crazy.

The extension is now available for download, link in the first post!

maps3dsh

i think the only caveat to this is that that dynamic texturing is…harder.

Gran Turismo inside Gdevelop?

Why not? Go for it! :smiley: