I’m at the stage of devolping my game where I set up enemy movement (before AI, etc.) and I found this issue:
The enemies will hit the “goleft” marker, turn left and flip their sprites to the left, as they should, but when they hit a “goright” marker, they go right but their sprites do not change direction:

This is the code for the enemies:
Mind you that I have a command at the top of the code to flip the enemy sprites to the right (they spawn facing left, even though the sprite is designed “facing right”):
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I’ve found two tutorials but they were outdated / not so helpful
What did I got wrong? Do I need to forget about flipping the object and instead do the flipping via animations (one anim for each side the enemy will face)?

