My first Arcade-style Platformer game after 3 months

Hello everyone!
I guess this is both an introduction and an announcement for my game.
My name is Stan and i’m 34 years old, I discovered Gdevelop on the 15th of July 2025 and that makes it 3 months ago exactly hehe. I was always a gamer and had 0 skill in coding, drawing or making any sort of art for games.
Now however I am happy to announce that thanks to Gdevelop and the countless guides this comunity has made, the game i’ve been making in the past 3 months has come to something that can be enjoyed (hopefully :smiley: ).
Everything in it except the background on the first “biome” and most of the sounds has been made by me. I had to learn how to draw sprites, make them move and have them look acceptable, this is in essence my progress from 0 to now, I really hope you like it and am always open to criticism as long as it is constructive :slight_smile:

Now about the game itself…
It is an Arcade style platformer game where you try to reach the highest “floor” possible in the given time.
You will have 5 minutes to do so and a Leaderboard to compete against others.
There are 6 types of Power Ups, 13 types of enemies so far and decisions to be made on which path to take as what seems the fastest way is not always the case.
The plan is to make another 100 levels(floors) with Ice themed tiles and enemies appropriate for that biome, refine some of the sprites like the power-ups for example and add a few more features that i’ll keep to myself for now.
The end goal is for the game to be released on Android somewhere around the start of the next year and hopefully start me on a journey that I will treasure for the rest of my life.

So here is the link and I hope to get some feedback on what i’ve done right, what i’ve done wrong and what can be improved.
The game can be played in both Mobile and Desktop.

The Climb | Play on gd.games

If you like it, please share and like it on gd games so it can reach other players and help me in this wonderful little experiment I have started.
Cheers!

5 Likes

Hey @Spazvantov!
I got to 43 floors which isn’t too bad! The game is lots of fun and I love the different mechanics in it! The platforming was quite hard a times which actually made the game a lot more fun in my opinion.
There were quite a few things though that felt off, and I hope this criticism helps you make your game better!

  1. The game felt quite repetitive. Once you got past about 20 floors, the game started to feel boring. I know there are new enemies and power-ups, and maybe I didn’t get far enough to see significant changes, but the game felt like it dragged on without much changing.
  2. The character select menu felt “misplaced”. The menu feels like it is thrown off to the side, where people won’t often find it. Also is there a difference between the 2 characters? I found that the girl didn’t shoot as well, but also moved faster I think? You should have a description for them letting people know their differences (if any).

I might have not played long enough to give any good feedback, so if there is anything specific you want me to give feedback on, I can definitely hop on later and play for longer :smile:

2 Likes

Hi, I like games that have some kind of limit so the 5 minute thing sounded good. Really well done with the game, no glitches or weirdness, everything works great, well done. I played as the blue blob but what is the shooting that Snowy mentioned? I was just jumping on the enemies to squash them. The thing that stopped me from even reaching 5 minutes was because I had to restart each time at level 0. Are there any checkpoints in the game? I gave up after two tries, at level 5 and 7 because I didn’t like having to start again. I agree with Snowy about the menu, it could look more ‘menu-y’.

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If you press WASD it shoots bullets at the enemies! I looked at the key binds before hand so that how I knew how :smile:

I couldn’t even make it past level 2 without shooting!

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Thanks for the info, I will try again later. Do you mean wasd shoots but arrows don’t? If so then that is definitely good feedback for Spazvantov.

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Yep! Arrows move the player left & right, space jumps, and WASD shoots. If you missed that at the beginning of the game, Spazvantov should make it more clear. Maybe have the key binds pop up when you click start for the first time?

1 Like

Nice work! I found it to be quite challenging, and it took me a while to realize that you have to jump on and shoot the enemies. I would recommend a tutorial, as most people (like me) don’t look at keybinds.

2 Likes

Hey! Thank you for trying it out and giving me feedback!

At the beginning it is quite slow indeed, but once you get the attack speed, damage increase and projectile breakthrough power ups, the characters start shooting quite fast and their projectiles can pass through the floors which allows you to kill enemies before you reach them, then if luck would have it and you get the jump and movement speed power ups, the game becomes very fast paced, allowing you to reach higher floors faster, maybe I should increase the chances of the movement speed and jump height/speed power ups to drop? Tho the jump related power up only drops from flying enemies and the speed up power up only drops from the fast enemies (the rolling stones and on higher floors there are wolves).
At floor 75-80 you encounter the first boss which is two stationary statues in a chamber where the timer stops once you enter and if you kill them both, you get to enter the portal which teleports you up to floor 101 where you will encounter the new “biome” and enemies that will actually attack you, so it gets very hard once you hit that point. I meant for the first 100 floors to not have enemies that attack you so that the player can get the hang of the movement, attacks. general feel of the game and gather the power ups needed to move through floors 101+. Also once at floor 101+, the health power up that increases your HP has 2.5 more chance of dropping, with a randomInRange variable of 1 to 3 so that should help keep the character alive.

As for the menu, you are totally right, it’s weird and everything in it feels misplaced, I made it 2 months back and then focused on the game mechanics, visuals and sounds aspects of the game so indeed it needs work. I have it on my to-do list and am planning on making my own buttons in the future. For now i can organise them in the middle of the screen perhaps so that they are all bunched up together and people can quickly see them all?

The differences between the two characters are indeed big and I need to describe them at least a little. As a start I will state what the major differences are here and will put it on my to-do list as well, maybe also add info on what the power-ups are and from what enemies they drop too!
The blob (I call it Bluey hehe) can shoot nonstop, even when jumping and it shoots faster than the Woman which I call (The Archer), but the Archer moves faster, does more dmg per shot which is to say that Bluey normal hits are 75dmg while the Archers hits are 100 and then when they get the dmg increase power up, the damage is double that. So in essence, the Archer is faster and does more damage per hit which gives her the ability to move through floors faster and reach higher levels than Bluey.

Everything under Floor 101 I made in the first month of development so it’s not as good as when you reach 101+, I encourage you to reach the first Boss and use the portal! That is if you have the time or desire to do so and see what’s up there.

Sorry for the long reply, Thank you once again for the feedback and I will be working towards implementing all that in the near future!
Cheers!

1 Like

Hello!
Yes I wanted to make a game for people that don’t have that much time to play, like myself, and also make it hard like they used to be in the Arcade Machines days when I was too young to even go out at night hehe.
The jumping on enemies to avoid getting damaged by them and possibly kill them is an early mechanic that I intended to have as a help to quickly pass through enemies without having to stand there and shoot them at the start, but be aware that the higher you go, the more HP enemies have so that will not prevent you from taking damage for much longer on higher floors. You should shoot the enemies too since the bullets will reach them faster and you’ll be able to gather more power-ups in the long run.
As for the checkpoints I am considering adding a checkpoint at each boss which you can find at floor 80 and then floor 200 further on where the timer stops because yes, it does get dull to start from the beginning every time, but once you get the hang of the game, the first 100 levels become trivial and can be done in a little more than a minute. I just need to figure out how those checkpoints will work. Maybe I can add an option to start from a higher floor with a reduced timer? After all it’s all about reaching the highest floor possible in the given time and if some start from floor 0 with a 5 minute timer and others start at floor 101 with a 5 min timer again, it will not be fair. So writing that, an idea already forms.
As for the menu, yes I will be making it look more “menu-y” as you said, maybe that will be the next thing I do so that it’s easier for the player to understand and see the options it provides.

Thank you very much for trying the game out and for the feedback you’ve provided!
I encourage you to try shooting the enemies, gather the power-ups and reach the first boss phase so that you can see the much harder enemies that are above.
Cheers!

1 Like

Sorry I meant to reply to Bubble with this one so I deleted this it and made a new post for Bubble.

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Hello and thank you for trying the game out!
I intended it to be challenging so that it forces the player to think on how they will achieve the goal of reaching the highest floor possible, I was thinking that the first levels are going to be easy enough so that the player can get familiar with the game and learn on the go, but you might be right and a Tutorial level(scene) might be in order.
A short and easy tutorial could be what’s needed indeed so I will give it a try and see what I come up with.

Thank you for the feedback!
Cheers!

That’s a really good point about what to do with the timer if you have checkpoints. For me, I didn’t know about shooting so it felt impossible to get to a high level which is why I was frustrated haha. So, I take it back about checkpoints, at low levels at least and will see how I go next time when I’m shooting.

1 Like

A quick “fix” to make things clearer and more organized, hope that works for the time being before I sink a week or two on making it all look better. However for the background itself I have an idea, but that idea will require the last 6 to 10 Ice biome enemies to be created and then I will add them all together as a background.

3 Likes

Great job! I found it quite addictive and feel I was nearly at the end before the time ran out haha. I really liked the design of the enemies (especially that brown triangle one pulling itself along) and the character select and menu options are very nice touches.
Things I would work on are level design. I feel there was not much of a threat from enemies as most seemed like they could be avoided (especially the bats), or just spam shot with relative ease once got a couple of power ups. The only really threat I felt came from the countdown, that you have spot on.

2 Likes

Hey! @DocCharclate
Glad you like the designs, those were the ones I created during my first month of learning, you should see the ones that come after the first boss which is at floor 80, you almost reached it!
You actually reached the highest floor count so far and there are a total of 200 floors with enemies that will try their best to stop you! There are Eagles that drop Fish on your head, Goblins that will cut and slice you if you get too close and some of them will even throw bombs at you! There are also Wolves that will tear you apart if you’re not careful and some of them are even being ridden by the strongest of Goblins! You should also be careful of those damn Trolls that throw rocks at you, but you can destroy the rocks while they fly towards you so keep that in mind.

There is really no threat from the first enemies, they are there to give you the power ups you need so you can fight the enemies that come after you enter the portal and you should try to avoid and ignore them so that you can reach the higher floors once you get your power ups!
Here’s a tip: remember to jump when you’re fighting the bosses and keep in mind that they have a 100% chance of dropping a health power up!
Also the bats and the flying creatures are the only ones that have the chance to drop a Jump Power Up so you can ignore them or try to get the power up that will allow you to move up to 5 floors with one jump! And if something seems like it’s moving too fast, that means it carries the possibility to drop a Movement Speed power up!

Thank you for trying out the game and the feedback you provided!
And remember, the goal is to reach the highest floor possible, not to kill everything in your way!
Cheers!

Took me a day, but I made a Tutorial that will hopefully make it easier to learn the controls and mechanics of the game. It’s going to be quick and efficient, showing the controls, the squash mechanic and the power of Power Ups! Also a little showcase of a couple of the more advanced enemies since I noticed that they are not easily reached.
You can access it through a button on the start menu or through the Character Selection screen where you can choose which character to run it with.
Hopefully this will help players reach higher floors.

The new version will be up and running as soon as gd games updates it.

Thank you for the feed back again and check it out, let me know what you think please.
Cheers!

1 Like