call of the void
I’m currently developing a new game made with GDevelop that combines Roguelike + Tower Defense with direct combat.
The concept
Every 5,000 years, an ancient magic chooses a new guardian to protect the kingdom.
This time, you are the one chosen.
Your soul becomes bound to the ancient magic, and you return as a small skeleton knight, tasked with protecting the gate that guards the portal leading to your kingdom.
But the orcs have arrived.
Some of them will attempt to destroy the gate using explosives, while others will fight alongside them to protect the attackers.
Your objective is to survive wave after wave while keeping the gate alive.
And there is one problem:
your duty does not end with death.
Every defeat is simply another part of an endless cycle.
Gameplay
The game combines:
4-direction combat
Different enemy types
Increasing enemy waves
Random Roguelike upgrades
Different types of magic
Gate upgrades
Weapons and abilities
Run-based progression
Weapons will have different tiers and upgrade levels, with random choices appearing throughout a run.
Each weapon can have up to 3 upgrades, while magic has its own upgrade system.
Visual style
The game will use an 8-bit inspired pixel art style, with sprites around 64×64 pixels**, combined with a dark but not overly grim atmosphere.
Platforms
PC — In development
Android — Planned for the future
Current development
The project is currently in an early prototype stage
The basic movement, direction and combat systems are already being developed, but there is still a lot to do, including enemies, animations, waves, weapons, magic, upgrades and balancing.
Contributions
I’m also open to people who would like to contribute with:
Music and sound
Sprites and artwork
Gameplay mechanics
Story and worldbuilding
Ideas
Contributors who make significant contributions may be credited in the final game credits.
This project is still in its early stages, so feedback and constructive criticism are very welcome.