I was looking at the native export Wiki page and AdMob as well, and realized AdMob is for Intel SDK only?
Or does it work with the new native export as well?
While we’re at it, are there any tips and tricks for developing for Android with GDevelop? Will project that’s created for Windows work if exported for Android, on mobiles? Or is there specific way to develop for mobile only?
EDIT: Is it possible to create an AD supported game on Android, then let the people pay for it to remove ADS? What’s the way to make that happen? I’ve seen games do that and people like that method a lot.