New save/load exstension keeps loading old music track

What happened
I’m using the new save/load extension, and I had a music track that I was using for my project. I decided to change the first track to a new one, but the old track kept playing no matter what I did.

Solutions I tried

  1. The first track was on channel: 1, so I just replaced the new track to channel: 1. Didn’t work.
  2. I tried switching the new track to “channel: 2” and “stop the music of channel: 1” (even though there was no longer a channel 1, since I deleted it). Didn’t work.
  3. I tried disabling and then completely deleting the action entirely. Didn’t work.

What I figured out
I’ve been using the new save/load system with my first music track, and would save/load the game with it. Worked fine. But when I switched to a new music track, I did not re-save my game, and I realized the code was still loading and playing back the first music track I had used.

Final thoughts
I guess it makes sense that the code was loading the last saved state of the game, including the previous music track.

This issue to me, means that using this new save/load, will override any conflicts within the event sheets itself; hence my music track being changed, but the loading of the old music track.

This feels like a bug to me, but perhaps this is just a thing that happens when one creates a save/load system? Such as, if you don’t re-save, then whatever was previous saved will continue to load regardless?