Hey hey!
Due to recent discoveries when testing performance, i deceded to revise my enemy AI to make it more performance friendly and the difference was huge!
Now its a lot less performance hogging and will run smoother on your gomes, hope you enjoy!
NEW VERSION
Old Version
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Time to steal it and figure out how to use it in the physics engine! You’ve finally helped me start chipping away at the biggest obstacle in my platformer!
Glad i could help 
And its the exact same thing, you just change the forces, theres a diferent set for physics objects, you just use those instead.
Everything else is literally the same.
Just made a new version with space for a “Hurt” animation and a lot more performance friendly.