NEW Version! How to make more "Lively" AI for your enemies!

Hey hey!

Due to recent discoveries when testing performance, i deceded to revise my enemy AI to make it more performance friendly and the difference was huge!

Now its a lot less performance hogging and will run smoother on your gomes, hope you enjoy!


Old Version


Time to steal it and figure out how to use it in the physics engine! You’ve finally helped me start chipping away at the biggest obstacle in my platformer!

Glad i could help :slight_smile:

And its the exact same thing, you just change the forces, theres a diferent set for physics objects, you just use those instead.

Everything else is literally the same.

Just made a new version with space for a “Hurt” animation and a lot more performance friendly.