NPC Clothing/Styles

The solution I gave is very beneficial because though it is a bit advanced I find this quite efficient as the Gdevelop events will be cleaner and the code will be able to be easily reused even with a different sprite body entirely (rather than simply duplicating objects). I think it is even more achievable now with prefabs.

Gdevelop Custom Objects in this situation, you can have two inner objects called body and skin. @Taco2009 Also I recommend you use a monochrome (black and white) skin texture so you can easily tint the color to the color of the cloth this will allow you to use different varieties of colors. You can manage this using a simple randomised variable.

I made an extension for this, but it’s all but simple to use. It actually uses 8 layers to make an avatar with different clothing and accessories. You don’t have to use all of them though :slight_smile:

I had already figured out how I’m going to go about the process but thank you for the help!

Also @Avram I will try and figure out how I’m going to use the extension but thank you for showing it!