When I made up editing initial variables for each object in scene, I’ve expected slightly another behavior. When editing initial variables for instance, I’ve expected copy of variables I already set in object’s properties (general object, not instance).
So I can make some “standard” variables in object’s properties that are more like constants for easy changing, but still will able to edit them for single instance if I need to. Yes, I can make variables which same names and values for each instance in scene, but I’d like having it automated.
And sorry if I posted in wrong section. Wasn’t sure if it is more feature request or bug report. If it’s wrong section then please move.