Obstacle and pathfinder in one object

Hi

I tried to use this behavior before, I wanted to get a more detailed answer from you

The player is not behaving adequately

Default behavior, how to make it more stable?

The player still passes through the player and the blue obstacle, boids are also applied to the blue obstacle


For the boids behavior, keep everything default except the Separation sight radius, set that to 360.
To keep them from going through the walls, there currently is no way to do that withh boids. What I would do is disable the boids behavior once they’re however many pixels away, then enable pathfinding and find a route around the wall.

The wall does not need to have the boids behavior, and give the wall the pathfinding obstacle behavior
image